![]() ![]() Olaf was so impressed, he made Grit a Blue Moon CO. Grit held him off, with a few indirect combat units and a Recon. Later on, Olaf attacked his hometown as well. Originally an Orange Star CO, he changed to Blue Moon shortly before the start of the first game, due to Orange Star's attempted invasion of his hometown. He also went to the same school as Nell and Max. Although he generally displays a laid back personality and is quite lazy - often leaving him at odds with his more serious-minded superior Olaf - he is rather intelligent, working on occasion with Sonja behind the scene. ![]() He appears in the first three Advance Wars Games and is an Indirect attack specialist. Grit (Japanese: ビリー, Billy) is a Blue Moon CO. You can help the Advance Wars Wiki by expanding it. The game is great and I’m having tons of fun playing it.This article is a Stub, maybe the original writers' house was attacked by the Black Hole army. If that’s correct, I would lower that amount, 8 kills in 1 turn is really hard to achieve, especially because the power builds gradually. Not sure if I’m reading Surge’s profile correctly, but it seems like his super breaks even with his normal power at 8 kills. I would personally try and make it so his superpower either instantly restocks ammo for all units, adding to the “win right now or die” playstyle he has, or maybe gives a movement boost, so he can more easily abuse his powerful day to day. Also, again there is the design decision of his powers not being the same as his day to day, which is a bit odd, but not bad. The main problem with him is that his units run out of steam ridiculously quick during his super, and thus, he basically has to win the map in one turn, otherwise his ridiculously neutered units can essentially be ignored unless they are quickly refueled. His day to day is great, ridiculously strong in the right hands, but his powers are great, and his super is really hard to use. I have a similar suggestion with Volkner. It’s a neat concept, and I think it would make a decent normal power, but it feels far too weak compared to the absurd super powers like Bessie and John. It definitely feels like it needs a movement boost, or a significant firepower boost, or something else attached to it. Her normal power is Adder’s super, so naturally it’s fairly powerful (although powercreeping Adder is not a problem considering how weak he is), but her super is a bit underwhelming. Really, really great maps so far, but I’m mixed on the new COs (namely their powers).įortune has a cool day to day power, but it seems like a missed opportunity that her powers don’t enhance that. If you liked Advance Wars Alpha, I'd be ecstatic if you checked out my standalone games available on Game playing through the campaign, almost done with Orange Star. I am intent on improving the hack based on feedback so please post opinions! This is included just in case the new music makes your ears bleed - I did my best but it's not perfect and may be unbearable to some.įor more details on gameplay changes, new units, the COs, and the new music, consult either the readme or the WWN thread: The "No Music" patch does not include new music and sticks to the original AW2 OST. The "Music" patch includes new music tracks for various situations. If your ROM has a hacked Mode7 intro, it will not work, use the cleaner patch by Xenesis first! Nintenlord in particular for making many of the tools used in this projectĪnd Koopaunique, whose feedback and comments motivated me greatlyĪpply one of the two IPS patches to an unmodified US ROM of Advance Wars 2: Black Hole Rising. The members of FEUniverse who developed a tool for easy insertion of MIDI files into GBA games Kartal, who exchanged ideas with me regularly SigmaExcel, also for making better sprites for the YC and BH COs XenesisXenon, x0_000, Herzchen and everyone who contributed to hacking Advance Wars 2 on Wars World NewsĮli Haun for making better sprites for the OS, BM, and GE COs, check out his site here: This project would not have been possible without the assistance of the following: With 20 new commanding officers, new gameplay mechanics, and units from other games introduced to Advance Wars 2, this ROM hack is probably the closest we'll get to a proper sequel - complete with two campaigns of 33 missions apiece and 30 brand new War Room challenges. It's been 13 years since the last Advance Wars title. Advance Wars Alpha is a complete overhaul of Advance Wars 2: Black Hole Rising. ![]()
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